Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 17
Name = "EV017"

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    ControlVariables([1230, 1230, 0, 0, 2])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>Fufufu, we've cornered you!"])
    ConditionalBranch([0, 1202, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>Come on, just hold still and let us eat you!"])
      Empty([])

    Else([])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Let's eat it right now!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1070, 0])
      ShowTextAttributes(["nezumi_fc1", 1, 0, 2])
      ShowText(["\\n<Ratty>It looks so delicious...♪"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What's going on?\nThere's a gluttonous bunch fussing over something..."])
    ShowPicture([5, "80_candy_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["candy_fc2", 0, 0, 2])
    ShowText(["\\n<Candy>H-heeelp meeeeee!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That form... Could that be Candy?!"])
    ShowTextAttributes(["candy_fc2", 0, 0, 2])
    ShowText(["\\n<Candy>Yes, it's me!\nYou're not going to eat me, are you...?"])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>............"])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>The cake is talking."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>............"])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>The cake is talking."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>............"])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>The cake is talking."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>............"])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>......♪♪♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias formed a broad smile!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["candy_fc2", 0, 0, 2])
    ShowText(["\\n<Candy>...Hyaaaaah!!"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([-1, 999, false])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>HEY! FRIENDS AREN'T FOOD!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya's shouting drove away the gluttons!"])
    PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_candy_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So... How did you end up like that?"])
    ShowTextAttributes(["candy_fc2", 0, 0, 2])
    ShowText(["\\n<Candy>My power got taken away...\nThat Cassandra..."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily>...Mother?!"])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I see, so Cassandra struck back at her as payback from before. But now that we are friends, I cannot tolerate this selfishness."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>However, Cassandra doesn't seem to be in the castle. Did she run off after stealing Candy's power...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>I see, so Cassandra struck back at her as payback from before. But now that we are friends, I cannot tolerate this selfishness."])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>However, Cassandra doesn't seem to be in the castle. Did she run off after stealing Candy's power...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>I see, so Cassandra struck back at her as payback from before. But now that we are friends, I cannot tolerate this selfishness."])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>However, Cassandra doesn't seem to be in the castle. Did she run off after stealing Candy's power...?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>I see, so Cassandra sought revenge for what she had done to her before. But now that we are comrades, this sort of act cannot be tolerated."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The Cassandra in question however, is nowhere to be found in the castle. She must have taken flight after stealing Candy's power..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>Give me a moment, I'll use search magic to locate her..."])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>............"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>...She appears to be at the toxic swamp in eastern Gold. I can sense a strong power there, she must've regained her former strength."])
    ConditionalBranch([0, 4, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>The eastern toxic swamp again...\nIs there something there that draws that vile woman to it?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>The eastern toxic swamp again...\nIs there something there that draws that vile woman to it?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>The eastern toxic swamp again...\nIs there something there that draws that vile woman to it?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The eastern toxic swamp again...\nIs there something about the place that attracts villainous women?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>At any rate, let's get going!"])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>But be careful...\nThat woman's fame and power in her prime was comparable to my mother--the previous Monster Lord."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>But be careful...\nThat woman's fame and power in her prime was comparable to my mother--the previous Monster Lord."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>But be careful...\nThat woman's fame and power in her prime was comparable to my mother--the previous Monster Lord."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We must take absolute caution in challenging her. Cassandra's strength at her prime was on par with the 15th Monster Lord."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The eastern toxic swamp is northeast of Goddard.\nWe must head there immediately to take back the power she stole from Candy."])
    FadeoutScreen([])
    Wait([60])
    ErasePicture([5])
    ChangeTransparency([1])
    TransferPlayer([0, 273, 12, 25, 2, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

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    Empty([])

CommonEvent 32
Name = "EV032"

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    Empty([])

CommonEvent 33
Name = "EV033"

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    Empty([])

CommonEvent 34
Name = "EV034"

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    Empty([])

CommonEvent 35
Name = "EV035"

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    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

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    Empty([])

CommonEvent 38
Name = "EV038"

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    Empty([])
